![]() Goddard estimates this build dates to sometime in 1996 or 1997, but he has evidently been reluctant to share more from these R&D demos due to the fact that all of this stuff is technically Nintendo’s property, even if he happens to still have copies of it. ![]() This Nintendo 64 tech demo had never seen the light of day before, but this morning, Giles Goddard finally released a short GIF teasing how portals could have worked in The Legend of Zelda: Ocarina of Time. And back in May, he revealed to MinnMax that he had at one point worked on a demo for The Legend of Zelda: Ocarina of Time that involved portals - the same type of tech used in Valve’s Portal series, but a decade before Portal arrived. ![]() English game programmer Giles Goddard is an instrumental games industry veteran, especially among Nintendo fans, having worked on Super Mario 64, Star Fox, Stunt Race FX, Steel Diver, and more. ![]()
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